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| [005 — Sanctuary Wake](../experiments/005_sanctuary_wake/README.md) | Does a coupled physical tool become enjoyable in a changing, recoverable rescue crisis without stat growth? | Wanted to stop immediately; readable chaos became unmanageable, charge reduced agency, and rescue outcomes inspired no care | H08/H19 down as sufficient; indiscriminate coupling identified as harmful | Is assertive, selective action intrinsically more valuable than custodial management? |
| [006 — Breakline](../experiments/006_breakline/README.md) | Are targeted combat/movement verbs enjoyable without progression, timers, or accumulating failure? | No; all sets were cleared, but strike dominated, tether hurt positioning, dash was forgotten, and reflection was interesting to inspect but attention-splitting rather than fun | H20 down as a sufficient cause; voluntary replay again separated from enjoyment | Does rapid, deliberately chosen qualitative transformation make otherwise serviceable action worth continuing? |
| [007 — Catalyst Trials](../experiments/007_catalyst_trials/README.md) | Does rapid qualitative chosen growth create value beyond matched numerical amplification? | Successful: mutation prompted at least four repeat/comparison runs, wrong predictions, revised build knowledge, conditional small/big-enemy mapping, and a qualified fun report; numerical choices were boring | H21/H22 strongly up; H23 added; first clear curiosity chain | Can changing enemy ecologies and limited composition preserve reasoning without prescribing counter-loadouts? |
| [008 — Catalyst Ecology](../experiments/008_catalyst_ecology/README.md) | Can a four-choice compositional system remain interesting across small, durable, and spawning populations? | Revision 2 completed; three distinct mature builds were clearer in use, Bloom+Arc ceased being universal, but no replay occurred; report pending | H23 receives behavioral support but intention/enjoyment remain unresolved | Were builds ecological reasoning or experiment coverage, and did mature exposure create fun or only legibility? |
| [008 — Catalyst Ecology](../experiments/008_catalyst_ecology/README.md) | Can a four-choice compositional system remain interesting across small, durable, and spawning populations? | Building was enjoyable but meaningless: mature effects became clear, yet almost any build/baseline seemed sufficient and the cap carried no felt tradeoff | H23 down as implemented; H24 added with strong support | Can capability-sensitive escalation give qualitative building weight without prescribing one answer? |
| [009 — Catalyst Ascent](../experiments/009_catalyst_ascent/README.md) | Does capability-sensitive escalation make an enjoyable build meaningful through several causal routes? | Ready for playtest | Tests H24 while separating consequence from raw health inflation | Does a limitation create anticipation, tactical expression, and another build question—or only compulsory throughput? |