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experiments/003_rig_trials/hypothesis.md
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# Experiment 003 Hypothesis
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## Primary Comparison
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One persistent rig is exposed to three qualitative requirements:
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- **Haul:** tool exposure, cargo mass, and navigation;
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- **Furnace:** drive heat, ambient heat, ward orientation, and cooling layout;
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- **Gale:** changing wind, ballast anchoring, directional thrust, and maneuvering.
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The comparison is not which trial is best. It is whether the player changes a physical construction for reasons learned by piloting it, and whether knowledge about parts transfers without one whole layout solving everything.
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## Competing Explanations
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1. Construction is valuable when it becomes the player's directly controlled capability.
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2. Changing requirements create useful adaptation even if any single trial is shallow.
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3. Direct piloting adds surface action but construction remains obvious loadout selection.
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4. Physical placement is too weak or too opaque, so only part counts matter.
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5. A universal rig crystallizes immediately.
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6. Cheap revision still feels like repetitive implementation rather than reasoning.
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## Evidence Priorities
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Strong positive evidence:
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- rebuild after a concrete observed failure;
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- preserve a useful subassembly while changing other structure;
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- deliberately exploit exposure, adjacency, mass, or directional behavior;
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- voluntary trial or layout experiment not needed for completion;
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- desire to improve or test the rig after a pass.
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Weak evidence:
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- completing all trials;
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- spending a long time driving;
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- repeatedly retrying the same build;
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- placing the part named by a trial description.
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## Confounds
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- poor driving feel;
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- an impossible or trivial tuning threshold;
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- unclear placement/rotation controls;
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- trial geometry requiring dexterity rather than construction;
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- the starter rig being too competent;
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- checklist-like descriptions prescribing the solution.
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