Session checkpoint on webui-plugin: - engine dump (nautctl dump) + engine endgame integration - per-file move locations persistence; torrent-level "Set location" with reset/keep-relative/leave-separate handling + residual prune - Lua: naut.get_labels, define_settings/get_setting (script_host struct) - daemon-owned labels (category+tags) + taxonomy persistence; webui write-through - fix: pausing a completed/seeding torrent now sticks (stop wins over result) - automation tab responsive layout; anime_sort label gating + settings Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
53 lines
2.5 KiB
C
53 lines
2.5 KiB
C
/* storage.h — file backend mapping the torrent's flat byte space to files.
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*
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* A torrent is one contiguous byte space [0, total_length); this layer splits a
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* read/write at any global offset across the underlying files (a single block
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* write can straddle a file boundary). Phase 3 uses positional pread/pwrite for
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* correctness; the io_uring O_DIRECT fast path is a Phase 6 swap behind this
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* same interface. The backend is a vtable so a memory/object-store backend can
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* be registered later (the "extensible" goal).
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*/
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#ifndef NAUT_STORAGE_H
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#define NAUT_STORAGE_H
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#include "naut/common.h"
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#include "naut/metainfo.h"
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typedef struct naut_storage naut_storage;
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typedef struct {
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bool direct_io;
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bool preallocate;
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/* Optional per-file path overrides, e.g. files moved out of `root` on a
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* prior run. If non-NULL the array has one entry per file: where overrides[i]
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* is non-NULL the file is opened at that path instead of `root`/<rel-path>,
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* so a relocated file is picked up in place (no re-download, no placeholder
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* recreated under `root`). A NULL entry uses the default location. */
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const char *const *overrides;
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} naut_storage_opts;
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/* Open (creating + preallocating) all files under `root`. */
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naut_storage *naut_storage_open(const naut_file *files, size_t nfiles,
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const char *root, naut_err *err);
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naut_storage *naut_storage_open_opts(const naut_file *files, size_t nfiles,
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const char *root,
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const naut_storage_opts *opts,
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naut_err *err);
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void naut_storage_close(naut_storage *s);
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naut_err naut_storage_write(naut_storage *s, int64_t offset, const void *buf, size_t len);
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naut_err naut_storage_read(naut_storage *s, int64_t offset, void *buf, size_t len);
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naut_err naut_storage_sync(naut_storage *s);
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/* Move one file to `dest` (rename, or copy+unlink across file systems) and keep
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* tracking it there: the slot's path is updated and its fd reopened, so the
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* engine can still read/write/seed the file at its new location. Typically
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* called the moment a file completes (the storage half of "move files as they
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* finish"), but safe at any time. The owning process therefore never loses
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* track of a moved file. Returns NAUT_ERR_IO if the move or reopen fails. */
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naut_err naut_storage_relocate(naut_storage *s, size_t file_index, const char *dest);
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int64_t naut_storage_total(const naut_storage *s);
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bool naut_storage_direct_enabled(const naut_storage *s);
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#endif /* NAUT_STORAGE_H */
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