Got blackholio working
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parent
c64475b0a4
commit
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6 changed files with 1115 additions and 366 deletions
811
src/main.zig
811
src/main.zig
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@ -2,66 +2,268 @@ const std = @import("std");
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const spacetime = @import("spacetime.zig");
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comptime { _ = spacetime; }
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const START_PLAYER_MASS: u32 = 15;
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const START_PLAYER_SPEED: u32 = 10;
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const FOOD_MASS_MIN: u32 = 2;
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const FOOD_MASS_MAX: u32 = 4;
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const TARGET_FOOD_COUNT: usize = 600;
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const MINIMUM_SAFE_MASS_RATIO: f32 = 0.85;
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const MIN_MASS_TO_SPLIT: u32 = START_PLAYER_MASS * 2;
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const MAX_CIRCLES_PER_PLAYER: u32 = 16;
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const SPLIT_RECOMBINE_DELAY_SEC: f32 = 5.0;
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const SPLIT_GRAV_PULL_BEFORE_RECOMBINE_SEC: f32 = 2.0;
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const ALLOWED_SPLIT_CIRCLE_OVERLAP_PCT: f32 = 0.9;
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//1 == instantly separate circles. less means separation takes time
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const SELF_COLLISION_SPEED: f32 = 0.05;
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pub const std_options = std.Options{
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.log_level = .debug,
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.logFn = spacetime.logFn,
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};
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pub const spacespec = spacetime.Spec{
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.tables = &.{
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spacetime.Table{
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.name = "config",
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.schema = Config,
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.attribs = .{
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.access = .Public,
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.primary_key = "id",
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}
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},
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spacetime.Table{
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.name = "entity",
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.schema = Entity,
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.attribs = .{
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.access = .Public,
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.primary_key = "entity_id",
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.autoinc = &.{ "entity_id", },
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}
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},
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spacetime.Table{
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.name = "circle",
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.schema = Circle,
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.attribs = .{
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.access = .Public,
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.primary_key = "entity_id",
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.autoinc = &.{ "entity_id", },
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.indexes = &.{ .{ .name = "player_id", .layout = .BTree }, },
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}
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},
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spacetime.Table{
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.name = "player",
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.schema = Player,
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.attribs = .{
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.access = .Public,
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.primary_key = "identity",
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.autoinc = &.{ "player_id", },
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.unique = &.{ "player_id", },
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}
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},
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spacetime.Table{
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.name = "logged_out_player",
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.schema = Player,
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.attribs = .{
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.access = .Public,
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.primary_key = "identity",
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.unique = &.{ "player_id", },
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}
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},
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spacetime.Table{
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.name = "food",
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.schema = Food,
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.attribs = .{
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.access = .Public,
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.primary_key = "entity_id",
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}
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},
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spacetime.Table{
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.name = "move_all_players_timer",
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.schema = MoveAllPlayersTimer,
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.attribs = .{
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.primary_key = "scheduled_id",
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.autoinc = &.{ "scheduled_id", },
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.schedule = "move_all_players",
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}
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},
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spacetime.Table{
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.name = "spawn_food_timer",
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.schema = SpawnFoodTimer,
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.attribs = .{
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.primary_key = "scheduled_id",
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.autoinc = &.{ "scheduled_id" },
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.schedule = "spawn_food",
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}
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},
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spacetime.Table{
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.name = "circle_decay_timer",
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.schema = CircleDecayTimer,
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.attribs = .{
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.primary_key = "scheduled_id",
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.autoinc = &.{ "scheduled_id" },
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.schedule = "circle_decay",
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}
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},
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spacetime.Table{
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.name = "circle_recombine_timer",
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.schema = CircleRecombineTimer,
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.attribs = .{
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.primary_key = "scheduled_id",
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.autoinc = &.{ "scheduled_id" },
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.schedule = "circle_recombine",
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}
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},
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spacetime.Table{
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.name = "consume_entity_timer",
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.schema = ConsumeEntityTimer,
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.attribs = .{
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.primary_key = "scheduled_id",
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.autoinc = &.{ "scheduled_id" },
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.schedule = "consume_entity",
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}
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}
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},
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.reducers = &.{
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spacetime.Reducer(.{
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.name = "init",
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.lifecycle = .Init,
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.func = &init,
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}),
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spacetime.Reducer(.{
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.name = "client_connected",
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.lifecycle = .OnConnect,
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.func = &connect,
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}),
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spacetime.Reducer(.{
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.name = "client_disconnected",
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.lifecycle = .OnDisconnect,
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.func = &disconnect,
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}),
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spacetime.Reducer(.{
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.name = "enter_game",
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.params = &.{ "name" },
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.func = &enter_game,
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}),
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spacetime.Reducer(.{
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.name = "respawn",
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.func = &respawn,
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}),
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spacetime.Reducer(.{
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.name = "suicide",
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.func = &suicide,
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}),
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spacetime.Reducer(.{
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.name = "update_player_input",
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.func = &update_player_input,
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.params = &.{ "direction", },
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}),
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spacetime.Reducer(.{
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.name = "move_all_players",
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.func = &move_all_players,
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.params = &.{ "_timer", },
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}),
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spacetime.Reducer(.{
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.name = "consume_entity",
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.func = &consume_entity,
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.params = &.{ "request", },
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}),
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spacetime.Reducer(.{
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.name = "player_split",
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.func = &player_split,
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}),
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spacetime.Reducer(.{
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.name = "spawn_food",
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.func = &spawn_food,
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.params = &.{ "_timer", },
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}),
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spacetime.Reducer(.{
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.name = "circle_decay",
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.func = &circle_decay,
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.params = &.{ "_timer", },
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}),
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spacetime.Reducer(.{
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.name = "circle_recombine",
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.func = &circle_recombine,
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.params = &.{ "_timer", },
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})
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},
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};
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pub const DbVector2 = struct {
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x: f32,
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y: f32,
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pub fn sqr_magnitude(self: @This()) f32 {
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return self.x * self.x + self.y * self.y;
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}
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pub fn magnitude(self: @This()) f32 {
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return @sqrt(self.sqr_magnitude());
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}
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pub fn normalized(self: @This()) DbVector2 {
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const length = self.magnitude();
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return .{
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.x = self.x / length,
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.y = self.y / length,
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};
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}
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pub fn scale(self: @This(), val: f32) DbVector2 {
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return .{
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.x = self.x * val,
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.y = self.y * val,
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};
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}
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pub fn add(self: @This(), other: DbVector2) DbVector2 {
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return .{
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.x = self.x + other.x,
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.y = self.y + other.y,
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};
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}
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pub fn add_to(self: *@This(), other: DbVector2) void {
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self.x += other.x;
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self.y += other.y;
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}
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pub fn sub(self: @This(), other: DbVector2) DbVector2 {
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return .{
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.x = self.x - other.x,
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.y = self.y - other.y,
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};
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}
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pub fn sub_from(self: *@This(), other: DbVector2) void {
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self.x -= other.x;
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self.y -= other.y;
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}
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};
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pub const config: spacetime.Table = .{ .schema = Config, .primary_key = "id", .access = .Public, };
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pub const Config = struct {
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//#[primary_key]
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id: u32,
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world_size: u64,
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};
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pub const entity: spacetime.Table = .{ .schema = Entity, .primary_key = "entity_id", .access = .Public };
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pub const Entity = struct {
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//#[auto_inc]
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//#[primary_key]
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entity_id: u32,
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position: DbVector2,
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mass: u32,
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};
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pub const circles: spacetime.Table = .{
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.schema = Circle,
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.primary_key = "entity_id",
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.access = .Public,
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.indexes = &.{ .{ .name = "player_id", .layout = .BTree } },
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};
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pub const Circle = struct {
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//#[auto_inc]
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//#[primary_key]
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entity_id: u32,
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//#[index(btree)]
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player_id: u32,
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direction: DbVector2,
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speed: f32,
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last_split_time: spacetime.Timestamp,
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};
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pub const players: spacetime.Table = .{
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.schema = Player,
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.primary_key = "identity",
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.access = .Public,
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.unique = &.{ "player_id" },
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.autoinc = &.{ "player_id" },
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};
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pub const logged_out_players: spacetime.Table = .{
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.schema = Player,
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.primary_key = "identity",
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.unique = &.{ "player_id" }
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};
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pub const Player = struct {
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//#[primary_key]
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identity: spacetime.Identity,
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//#[unique]
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//#[auto_inc]
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player_id: u32,
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name: []const u8,
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@ -71,81 +273,67 @@ pub const Player = struct {
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}
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};
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pub const food: spacetime.Table = .{ .schema = Food, .primary_key = "entity_id", .access = .Public };
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pub const Food = struct {
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//#[primary_key]
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entity_id: u32,
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};
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//#[spacetimedb::table(name = spawn_food_timer, scheduled(spawn_food))]
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pub const spawn_food_timer: spacetime.Table = .{ .schema = SpawnFoodTimer, .primary_key = "scheduled_id" };
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pub const SpawnFoodTimer = struct {
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//#[primary_key]
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//#[auto_inc]
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scheduled_id: u64,
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scheduled_at: spacetime.ScheduleAt,
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};
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//#[spacetimedb::table(name = circle_decay_timer, scheduled(circle_decay))]
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pub const circle_decay_timer: spacetime.Table = .{ .schema = CircleDecayTimer, .primary_key = "scheduled_id" };
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pub const CircleDecayTimer = struct {
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//#[primary_key]
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//#[auto_inc]
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scheduled_id: u64,
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scheduled_at: spacetime.ScheduleAt,
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};
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//#[spacetimedb::table(name = circle_recombine_timer, scheduled(circle_recombine))]
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pub const circle_recombine_timer: spacetime.Table = .{ .schema = CircleRecombineTimer, .primary_key = "scheduled_id" };
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pub const CircleRecombineTimer = struct {
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//#[primary_key]
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//#[auto_inc]
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scheduled_id: u64,
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scheduled_at: spacetime.ScheduleAt,
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player_id: u32,
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};
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pub const consume_entity_timer: spacetime.Table = .{ .schema = ConsumeEntityTimer, .primary_key = "scheduled_id" };
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pub const ConsumeEntityTimer = struct {
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//#[primary_key]
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//#[auto_inc]
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scheduled_id: u64,
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scheduled_at: spacetime.ScheduleAt,
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consumed_entity_id: u32,
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consumer_entity_id: u32,
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};
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pub const Init: spacetime.Reducer = .{ .func_type = @TypeOf(InitReducer), .func = @ptrCast(&InitReducer), .lifecycle = .Init, };
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pub fn InitReducer(ctx: *spacetime.ReducerContext) !void {
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pub const MoveAllPlayersTimer = struct {
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scheduled_id: u64,
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scheduled_at: spacetime.ScheduleAt,
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};
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pub fn init(ctx: *spacetime.ReducerContext) !void {
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std.log.info("Initializing...", .{});
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try ctx.db.get("config").insert(Config {
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_ = try ctx.db.get("config").insert(Config {
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.id = 0,
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.world_size = 1000,
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});
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try ctx.db.get("circle_decay_timer").insert(CircleDecayTimer {
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_ = try ctx.db.get("circle_decay_timer").insert(CircleDecayTimer {
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.scheduled_id = 0,
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.scheduled_at = .{ .Interval = .{ .__time_duration_micros__ = 5 * std.time.us_per_s }},
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});
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try ctx.db.get("spawn_food_timer").insert(SpawnFoodTimer {
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_ = try ctx.db.get("spawn_food_timer").insert(SpawnFoodTimer {
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.scheduled_id = 0,
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.scheduled_at = .{ .Interval = .{ .__time_duration_micros__ = 500 * std.time.us_per_ms }}
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});
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try ctx.db.get("move_all_players_timer").insert(MoveAllPlayersTimer {
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.scheduled_id = 0,
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.scheduled_at = .{ .Interval = .{ .__time_duration_micros__ = 50 * std.time.us_per_ms }}
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_ = try ctx.db.get("move_all_players_timer").insert(MoveAllPlayersTimer {
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.scheduled_id = 0,
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.scheduled_at = .{ .Interval = .{ .__time_duration_micros__ = 50 * std.time.us_per_ms }}
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});
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}
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pub const OnConnect = spacetime.Reducer{ .func_type = @TypeOf(OnConnectReducer), .func = @ptrCast(&OnConnectReducer), .lifecycle = .OnConnect, };
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pub fn OnConnectReducer(ctx: *spacetime.ReducerContext) !void {
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pub fn connect(ctx: *spacetime.ReducerContext) !void {
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// Called everytime a new client connects
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std.log.info("[OnConnect]", .{});
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const nPlayer = try ctx.db.get("logged_out_players").col("identity").find(.{ .identity = ctx.sender });
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const nPlayer = try ctx.db.get("logged_out_player").col("identity").find(.{ .identity = ctx.sender });
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if (nPlayer) |player| {
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try ctx.db.get("players").insert(player.*);
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try ctx.db.get("logged_out_players").col("identity").delete(.{ .identity = player.identity });
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_ = try ctx.db.get("player").insert(player);
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try ctx.db.get("logged_out_player").col("identity").delete(.{ .identity = player.identity });
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} else {
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try ctx.db.get("players").insert(Player {
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_ = try ctx.db.get("player").insert(Player {
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.identity = ctx.sender,
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.player_id = 0,
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.name = "",
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@ -153,62 +341,481 @@ pub fn OnConnectReducer(ctx: *spacetime.ReducerContext) !void {
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}
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}
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pub const OnDisconnect = spacetime.Reducer{ .func_type = @TypeOf(OnDisconnectReducer), .func = @ptrCast(&OnDisconnectReducer), .lifecycle = .OnDisconnect, };
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pub fn OnDisconnectReducer(ctx: *spacetime.ReducerContext) !void {
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pub fn disconnect(ctx: *spacetime.ReducerContext) !void {
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// Called everytime a client disconnects
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std.log.info("[OnDisconnect]", .{});
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const nPlayer = try ctx.db.get("players").col("identity").find(.{ .identity = ctx.sender});
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const nPlayer = try ctx.db.get("player").col("identity").find(.{ .identity = ctx.sender});
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if(nPlayer == null) {
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std.log.err("Disconnecting player doesn't have a valid players row!",.{});
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return;
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}
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const player = nPlayer.?;
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//std.log.info("{?}", .{player});
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const player_id = player.player_id;
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try ctx.db.get("logged_out_players").insert(player.*);
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try ctx.db.get("players").col("identity").delete(.{ .identity = ctx.sender});
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_ = try ctx.db.get("logged_out_player").insert(player);
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try ctx.db.get("player").col("identity").delete(.{ .identity = ctx.sender});
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// Remove any circles from the arena
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var iter = ctx.db.get("circles").col("player_id").filter(.{ .player_id = player_id });
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//_ = player_id;
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_ = &iter;
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// std.log.info("blag", .{});
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// while (try iter.next()) |circle_val| {
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// try ctx.db.get("entity").col("entity_id").delete(.{ .entity_id = circle_val.entity_id, });
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// try ctx.db.get("circle").col("entity_id").delete(.{ .entity_id = circle_val.entity_id, });
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// }
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var iter = try ctx.db.get("circle").col("player_id").filter(.{ .player_id = player.player_id });
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while (try iter.next()) |circle_val| {
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try ctx.db.get("entity").col("entity_id").delete(.{ .entity_id = circle_val.entity_id, });
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try ctx.db.get("circle").col("entity_id").delete(.{ .entity_id = circle_val.entity_id, });
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}
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}
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//#[spacetimedb::table(name = move_all_players_timer, scheduled(move_all_players))]
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pub const move_all_players_timer: spacetime.Table = .{
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.schema = MoveAllPlayersTimer,
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.primary_key = "scheduled_id",
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.schedule_reducer = &move_all_players
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};
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pub const MoveAllPlayersTimer = struct {
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//#[primary_key]
|
||||
//#[auto_inc]
|
||||
scheduled_id: u64,
|
||||
scheduled_at: spacetime.ScheduleAt,
|
||||
};
|
||||
pub fn enter_game(ctx: *spacetime.ReducerContext, name: []const u8) !void {
|
||||
std.log.info("Creating player with name {s}", .{name});
|
||||
var player: ?Player = try ctx.db.get("player").col("identity").find(.{ .identity = ctx.sender });
|
||||
const player_id = player.?.player_id;
|
||||
player.?.name = name;
|
||||
try ctx.db.get("player").col("identity").update(player.?);
|
||||
_ = try spawn_player_initial_circle(ctx, player_id);
|
||||
}
|
||||
|
||||
pub const move_all_players = spacetime.Reducer{
|
||||
.func_type = @TypeOf(move_all_players_reducer),
|
||||
.func = @ptrCast(&move_all_players_reducer),
|
||||
.params = &.{ "_timer" }
|
||||
};
|
||||
pub fn move_all_players_reducer(ctx: *spacetime.ReducerContext, _timer: MoveAllPlayersTimer) !void {
|
||||
_ = ctx;
|
||||
fn gen_range(rng: *std.Random.DefaultPrng, min: f32, max: f32) f32 {
|
||||
return @floatCast(std.Random.float(rng.random(), f64) * (@as(f64, @floatCast(max)) - @as(f64, @floatCast(min))) + @as(f64, @floatCast(min)));
|
||||
}
|
||||
|
||||
fn spawn_player_initial_circle(ctx: *spacetime.ReducerContext, player_id: u32) !Entity {
|
||||
var rng = ctx.rng;
|
||||
const world_size = (try ctx
|
||||
.db.get("config").col("id")
|
||||
.find(.{ .id = 0, })).?.world_size;
|
||||
const player_start_radius = mass_to_radius(START_PLAYER_MASS);
|
||||
const x = gen_range(&rng, player_start_radius, (@as(f32, @floatFromInt(world_size)) - player_start_radius));
|
||||
const y = gen_range(&rng, player_start_radius, (@as(f32, @floatFromInt(world_size)) - player_start_radius));
|
||||
return spawn_circle_at(
|
||||
ctx,
|
||||
player_id,
|
||||
START_PLAYER_MASS,
|
||||
DbVector2 { .x = x, .y = y },
|
||||
ctx.timestamp,
|
||||
);
|
||||
}
|
||||
|
||||
fn spawn_circle_at(
|
||||
ctx: *spacetime.ReducerContext,
|
||||
player_id: u32,
|
||||
mass: u32,
|
||||
position: DbVector2,
|
||||
timestamp: spacetime.Timestamp,
|
||||
) !Entity {
|
||||
const entity = try ctx.db.get("entity").insert(.{
|
||||
.entity_id = 0,
|
||||
.position = position,
|
||||
.mass = mass,
|
||||
});
|
||||
|
||||
_ = try ctx.db.get("circle").insert(.{
|
||||
.entity_id = entity.entity_id,
|
||||
.player_id = player_id,
|
||||
.direction = DbVector2 { .x = 0.0, .y = 1.0 },
|
||||
.speed = 0.0,
|
||||
.last_split_time = timestamp,
|
||||
});
|
||||
|
||||
return entity;
|
||||
}
|
||||
|
||||
//#[spacetimedb::reducer]
|
||||
pub fn respawn(ctx: *spacetime.ReducerContext) !void {
|
||||
const player = (try ctx
|
||||
.db.get("player")
|
||||
.col("identity")
|
||||
.find(.{ .identity = ctx.sender})).?;
|
||||
|
||||
_ = try spawn_player_initial_circle(ctx, player.player_id);
|
||||
}
|
||||
|
||||
//#[spacetimedb::reducer]
|
||||
pub fn suicide(ctx: *spacetime.ReducerContext) !void {
|
||||
const player = (try ctx
|
||||
.db
|
||||
.get("player")
|
||||
.col("identity")
|
||||
.find(.{ .identity = ctx.sender})).?;
|
||||
|
||||
var circles = try ctx.db.get("circle").col("player_id").filter(.{ .player_id = player.player_id});
|
||||
|
||||
while(try circles.next()) |circle| {
|
||||
try destroy_entity(ctx, circle.entity_id);
|
||||
}
|
||||
}
|
||||
|
||||
//#[spacetimedb::reducer]
|
||||
pub fn update_player_input(ctx: *spacetime.ReducerContext, direction: DbVector2) !void {
|
||||
std.log.info("player input updated!", .{});
|
||||
const player = (try ctx
|
||||
.db
|
||||
.get("player")
|
||||
.col("identity")
|
||||
.find(.{ .identity = ctx.sender})).?;
|
||||
var circles = try ctx.db.get("circle").col("player_id").filter(.{ .player_id = player.player_id});
|
||||
while(try circles.next()) |circle| {
|
||||
var copy_circle = circle;
|
||||
copy_circle.direction = direction.normalized();
|
||||
copy_circle.speed = std.math.clamp(direction.magnitude(), 0.0, 1.0);
|
||||
try ctx.db.get("circle").col("entity_id").update(copy_circle);
|
||||
}
|
||||
}
|
||||
|
||||
fn is_overlapping(a: *Entity, b: *Entity) bool {
|
||||
const dx = a.position.x - b.position.x;
|
||||
const dy = a.position.y - b.position.y;
|
||||
const distance_sq = dx * dx + dy * dy;
|
||||
|
||||
const radius_a = mass_to_radius(a.mass);
|
||||
const radius_b = mass_to_radius(b.mass);
|
||||
|
||||
// If the distance between the two circle centers is less than the
|
||||
// maximum radius, then the center of the smaller circle is inside
|
||||
// the larger circle. This gives some leeway for the circles to overlap
|
||||
// before being eaten.
|
||||
const max_radius = @max(radius_a, radius_b);
|
||||
return distance_sq <= max_radius * max_radius;
|
||||
}
|
||||
|
||||
fn mass_to_radius(mass: u32) f32 {
|
||||
return @sqrt(@as(f32, @floatFromInt(mass)));
|
||||
}
|
||||
|
||||
fn mass_to_max_move_speed(mass: u32) f32 {
|
||||
return 2.0 * @as(f32, @floatFromInt(START_PLAYER_SPEED)) / (1.0 + @sqrt(@as(f32, @floatFromInt(mass)) / @as(f32, @floatFromInt(START_PLAYER_MASS))));
|
||||
}
|
||||
|
||||
pub fn move_all_players(ctx: *spacetime.ReducerContext, _timer: MoveAllPlayersTimer) !void {
|
||||
// TODO identity check
|
||||
// let span = spacetimedb::log_stopwatch::LogStopwatch::new("tick");
|
||||
//std.log.info("_timer: {}", .{ _timer.scheduled_id });
|
||||
_ = _timer;
|
||||
//std.log.info("Move Players!", .{});
|
||||
return;
|
||||
const world_size = (try ctx
|
||||
.db.get("config").col("id")
|
||||
.find(.{ .id = 0 })).?.world_size;
|
||||
|
||||
var circle_directions = std.AutoHashMap(u32, DbVector2).init(ctx.db.allocator);
|
||||
var circleIter = ctx.db.get("circle").iter();
|
||||
while(try circleIter.next()) |circle| {
|
||||
try circle_directions.put(circle.entity_id, circle.direction.scale(circle.speed));
|
||||
}
|
||||
|
||||
var playerIter = ctx.db.get("player").iter();
|
||||
while(try playerIter.next()) |player| {
|
||||
var circles = std.ArrayList(Circle).init(ctx.db.allocator);
|
||||
var circlesIter1 = try ctx.db.get("circle").col("player_id")
|
||||
.filter(.{ .player_id = player.player_id});
|
||||
while(try circlesIter1.next()) |circle| {
|
||||
try circles.append(circle);
|
||||
}
|
||||
|
||||
var player_entities = std.ArrayList(Entity).init(ctx.db.allocator);
|
||||
for(circles.items) |c| {
|
||||
try player_entities.append((try ctx.db.get("entity").col("entity_id").find(.{ .entity_id = c.entity_id})).?);
|
||||
}
|
||||
if(player_entities.items.len <= 1) {
|
||||
continue;
|
||||
}
|
||||
const count = player_entities.items.len;
|
||||
|
||||
// Gravitate circles towards other circles before they recombine
|
||||
for(0..count) |i| {
|
||||
const circle_i = circles.items[i];
|
||||
const time_since_split = ctx.timestamp
|
||||
.DurationSince(circle_i.last_split_time)
|
||||
.as_f32(.Seconds);
|
||||
const time_before_recombining = @max(SPLIT_RECOMBINE_DELAY_SEC - time_since_split, 0.0);
|
||||
if(time_before_recombining > SPLIT_GRAV_PULL_BEFORE_RECOMBINE_SEC) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const entity_i = player_entities.items[i];
|
||||
for (player_entities.items) |entity_j| {
|
||||
if(entity_i.entity_id == entity_j.entity_id) continue;
|
||||
var diff = entity_i.position.sub(entity_j.position);
|
||||
var distance_sqr = diff.sqr_magnitude();
|
||||
if(distance_sqr <= 0.0001) {
|
||||
diff = DbVector2{ .x = 1.0, .y = 0.0 };
|
||||
distance_sqr = 1.0;
|
||||
}
|
||||
const radius_sum = mass_to_radius(entity_i.mass) + mass_to_radius(entity_j.mass);
|
||||
if(distance_sqr > radius_sum * radius_sum) {
|
||||
const gravity_multiplier =
|
||||
1.0 - time_before_recombining / SPLIT_GRAV_PULL_BEFORE_RECOMBINE_SEC;
|
||||
const vec = diff.normalized()
|
||||
.scale(radius_sum - @sqrt(distance_sqr))
|
||||
.scale(gravity_multiplier)
|
||||
.scale(0.05)
|
||||
.scale( 1.0 / @as(f32, @floatFromInt(count)));
|
||||
circle_directions.getPtr(entity_i.entity_id).?.add_to(vec.scale( 1.0 / 2.0));
|
||||
circle_directions.getPtr(entity_j.entity_id).?.sub_from(vec.scale( 1.0 / 2.0));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Force circles apart
|
||||
for(0..count) |i| {
|
||||
const slice2 = player_entities.items[i+1..];
|
||||
const entity_i = player_entities.items[i];
|
||||
for (0..slice2.len) |j| {
|
||||
const entity_j = slice2[j];
|
||||
var diff = entity_i.position.sub(entity_j.position);
|
||||
var distance_sqr = diff.sqr_magnitude();
|
||||
if(distance_sqr <= 0.0001) {
|
||||
diff = DbVector2{.x = 1.0, .y = 0.0};
|
||||
distance_sqr = 1.0;
|
||||
}
|
||||
const radius_sum = mass_to_radius(entity_i.mass) + mass_to_radius(entity_j.mass);
|
||||
const radius_sum_multiplied = radius_sum * ALLOWED_SPLIT_CIRCLE_OVERLAP_PCT;
|
||||
if(distance_sqr < radius_sum_multiplied * radius_sum_multiplied) {
|
||||
const vec = diff.normalized()
|
||||
.scale(radius_sum - @sqrt(distance_sqr))
|
||||
.scale(SELF_COLLISION_SPEED);
|
||||
circle_directions.getPtr(entity_i.entity_id).?.add_to(vec.scale( 1.0 / 2.0));
|
||||
circle_directions.getPtr(entity_j.entity_id).?.sub_from(vec.scale( 1.0 / 2.0));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var circleIter2 = ctx.db.get("circle").iter();
|
||||
while(try circleIter2.next()) |circle| {
|
||||
const circle_entity_n = (ctx.db.get("entity").col("entity_id").find(.{ .entity_id = circle.entity_id }) catch {
|
||||
continue;
|
||||
});
|
||||
var circle_entity = circle_entity_n.?;
|
||||
const circle_radius = mass_to_radius(circle_entity.mass);
|
||||
const direction = circle_directions.get(circle.entity_id).?;
|
||||
const new_pos = circle_entity.position.add(direction.scale(mass_to_max_move_speed(circle_entity.mass)));
|
||||
const min = circle_radius;
|
||||
const max = @as(f32, @floatFromInt(world_size)) - circle_radius;
|
||||
circle_entity.position.x = std.math.clamp(new_pos.x, min, max);
|
||||
circle_entity.position.y = std.math.clamp(new_pos.y, min, max);
|
||||
try ctx.db.get("entity").col("entity_id").update(circle_entity);
|
||||
}
|
||||
|
||||
// Check collisions
|
||||
var entities = std.AutoHashMap(u32, Entity).init(ctx.db.allocator);
|
||||
var entitiesIter = ctx.db.get("entity").iter();
|
||||
while(try entitiesIter.next()) |e| {
|
||||
try entities.put(e.entity_id, e);
|
||||
}
|
||||
var circleIter3 = ctx.db.get("circle").iter();
|
||||
while(try circleIter3.next()) |circle| {
|
||||
// let span = spacetimedb::time_span::Span::start("collisions");
|
||||
var circle_entity = entities.get(circle.entity_id).?;
|
||||
_ = &circle_entity;
|
||||
var entityIter = entities.iterator();
|
||||
while (entityIter.next()) |other_entity| {
|
||||
if(other_entity.value_ptr.entity_id == circle_entity.entity_id) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if(is_overlapping(&circle_entity, other_entity.value_ptr)) {
|
||||
const other_circle_n = try ctx.db.get("circle").col("entity_id").find(.{ .entity_id = other_entity.value_ptr.entity_id });
|
||||
if (other_circle_n) |other_circle| {
|
||||
if(other_circle.player_id != circle.player_id) {
|
||||
const mass_ratio = @as(f32, @floatFromInt(other_entity.value_ptr.mass)) / @as(f32, @floatFromInt(circle_entity.mass));
|
||||
if(mass_ratio < MINIMUM_SAFE_MASS_RATIO) {
|
||||
try schedule_consume_entity(
|
||||
ctx,
|
||||
circle_entity.entity_id,
|
||||
other_entity.value_ptr.entity_id,
|
||||
);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
try schedule_consume_entity(ctx, circle_entity.entity_id, other_entity.value_ptr.entity_id);
|
||||
}
|
||||
}
|
||||
}
|
||||
// span.end();
|
||||
}
|
||||
}
|
||||
|
||||
pub const say_hello = spacetime.Reducer{ .func_type = @TypeOf(say_hello_reducer), .func = @ptrCast(&say_hello_reducer)};
|
||||
|
||||
pub fn say_hello_reducer(ctx: *spacetime.ReducerContext) !void {
|
||||
_ = ctx;
|
||||
std.log.info("Hello!", .{});
|
||||
return;
|
||||
fn schedule_consume_entity(ctx: *spacetime.ReducerContext, consumer_id: u32, consumed_id: u32) !void {
|
||||
_ = try ctx.db.get("consume_entity_timer").insert(ConsumeEntityTimer{
|
||||
.scheduled_id = 0,
|
||||
.scheduled_at = .{ .Time = ctx.timestamp },
|
||||
.consumer_entity_id = consumer_id,
|
||||
.consumed_entity_id = consumed_id,
|
||||
});
|
||||
}
|
||||
|
||||
pub fn consume_entity(ctx: *spacetime.ReducerContext, request: ConsumeEntityTimer) !void {
|
||||
const consumed_entity_n = try ctx
|
||||
.db.get("entity").col("entity_id")
|
||||
.find(.{ .entity_id = request.consumed_entity_id});
|
||||
const consumer_entity_n = try ctx
|
||||
.db.get("entity").col("entity_id")
|
||||
.find(.{ .entity_id = request.consumer_entity_id});
|
||||
if(consumed_entity_n == null) {
|
||||
return;
|
||||
}
|
||||
if(consumer_entity_n == null) {
|
||||
return;
|
||||
}
|
||||
const consumed_entity = consumed_entity_n.?;
|
||||
var consumer_entity = consumer_entity_n.?;
|
||||
|
||||
consumer_entity.mass += consumed_entity.mass;
|
||||
try destroy_entity(ctx, consumed_entity.entity_id);
|
||||
try ctx.db.get("entity").col("entity_id").update(consumer_entity);
|
||||
}
|
||||
|
||||
pub fn destroy_entity(ctx: *spacetime.ReducerContext, entity_id: u32) !void {
|
||||
try ctx.db.get("food").col("entity_id").delete(.{ .entity_id = entity_id});
|
||||
try ctx.db.get("circle").col("entity_id").delete(.{ .entity_id = entity_id});
|
||||
try ctx.db.get("entity").col("entity_id").delete(.{ .entity_id = entity_id});
|
||||
}
|
||||
|
||||
pub fn player_split(ctx: *spacetime.ReducerContext) !void {
|
||||
const player = (try ctx
|
||||
.db.get("player").col("identity")
|
||||
.find(.{ .identity = ctx.sender})).?;
|
||||
var circles = std.ArrayList(Circle).init(ctx.db.allocator);
|
||||
var circlesIter = try ctx
|
||||
.db
|
||||
.get("circle")
|
||||
.col("player_id")
|
||||
.filter(.{ .player_id = player.player_id});
|
||||
while(try circlesIter.next()) |circle| {
|
||||
try circles.append(circle);
|
||||
}
|
||||
var circle_count = circles.items.len;
|
||||
if(circle_count >= MAX_CIRCLES_PER_PLAYER) {
|
||||
return;
|
||||
}
|
||||
|
||||
for(circles.items) |c| {
|
||||
var circle = c;
|
||||
var circle_entity = (try ctx
|
||||
.db
|
||||
.get("entity")
|
||||
.col("entity_id")
|
||||
.find(.{ .entity_id = circle.entity_id})).?;
|
||||
if(circle_entity.mass >= MIN_MASS_TO_SPLIT * 2) {
|
||||
const half_mass = @divTrunc(circle_entity.mass, 2);
|
||||
_ = try spawn_circle_at(
|
||||
ctx,
|
||||
circle.player_id,
|
||||
half_mass,
|
||||
circle_entity.position.add(circle.direction),
|
||||
ctx.timestamp,
|
||||
);
|
||||
circle_entity.mass -= half_mass;
|
||||
circle.last_split_time = ctx.timestamp;
|
||||
try ctx.db.get("circle").col("entity_id").update(circle);
|
||||
try ctx.db.get("entity").col("entity_id").update(circle_entity);
|
||||
circle_count += 1;
|
||||
if (circle_count >= MAX_CIRCLES_PER_PLAYER) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_ = try ctx.db
|
||||
.get("circle_recombine_timer")
|
||||
.insert(CircleRecombineTimer {
|
||||
.scheduled_id = 0,
|
||||
.scheduled_at = spacetime.ScheduleAt.durationSecs(ctx, SPLIT_RECOMBINE_DELAY_SEC),
|
||||
.player_id = player.player_id,
|
||||
});
|
||||
|
||||
std.log.warn("Player split!", .{});
|
||||
}
|
||||
|
||||
pub fn spawn_food(ctx: *spacetime.ReducerContext, _: SpawnFoodTimer) !void {
|
||||
if(try ctx.db.get("player").count() == 0) {
|
||||
//Are there no players yet?
|
||||
return;
|
||||
}
|
||||
|
||||
const world_size = (try ctx
|
||||
.db
|
||||
.get("config")
|
||||
.col("id")
|
||||
.find(.{ .id = 0})).?
|
||||
.world_size;
|
||||
|
||||
var rng = ctx.rng;
|
||||
var food_count = try ctx.db.get("food").count();
|
||||
while (food_count < TARGET_FOOD_COUNT) {
|
||||
const food_mass = gen_range(&rng, FOOD_MASS_MIN, FOOD_MASS_MAX);
|
||||
const food_radius = mass_to_radius(@intFromFloat(food_mass));
|
||||
const x = gen_range(&rng, food_radius, @as(f32, @floatFromInt(world_size)) - food_radius);
|
||||
const y = gen_range(&rng, food_radius, @as(f32, @floatFromInt(world_size)) - food_radius);
|
||||
const entity = try ctx.db.get("entity").insert(Entity {
|
||||
.entity_id = 0,
|
||||
.position = DbVector2{ .x = x, .y = y },
|
||||
.mass = @intFromFloat(food_mass),
|
||||
});
|
||||
_ = try ctx.db.get("food").insert(Food {
|
||||
.entity_id = entity.entity_id,
|
||||
});
|
||||
food_count += 1;
|
||||
std.log.info("Spawned food! {}", .{entity.entity_id});
|
||||
}
|
||||
}
|
||||
|
||||
pub fn circle_decay(ctx: *spacetime.ReducerContext, _: CircleDecayTimer) !void {
|
||||
var circleIter = ctx.db.get("circle").iter();
|
||||
while(try circleIter.next()) |circle| {
|
||||
var circle_entity = (try ctx
|
||||
.db
|
||||
.get("entity")
|
||||
.col("entity_id")
|
||||
.find(.{ .entity_id = circle.entity_id})).?;
|
||||
if(circle_entity.mass <= START_PLAYER_MASS) {
|
||||
continue;
|
||||
}
|
||||
circle_entity.mass = @intFromFloat((@as(f32, @floatFromInt(circle_entity.mass)) * 0.99));
|
||||
try ctx.db.get("entity").col("entity_id").update(circle_entity);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn calculate_center_of_mass(entities: []const Entity) DbVector2 {
|
||||
const total_mass: u32 = blk: {
|
||||
var sum: u32 = 0;
|
||||
for(entities) |entity| {
|
||||
sum += entity.mass;
|
||||
}
|
||||
break :blk sum;
|
||||
};
|
||||
//entities.iter().map(|e| e.position * e.mass as f32).sum();
|
||||
const center_of_mass: DbVector2 = blk: {
|
||||
var sum: DbVector2 = 0;
|
||||
for(entities) |entity| {
|
||||
sum.x += entity.position.x * @as(f32, @floatFromInt(entity.mass));
|
||||
sum.y += entity.position.y * @as(f32, @floatFromInt(entity.mass));
|
||||
}
|
||||
break :blk sum;
|
||||
};
|
||||
return center_of_mass / @as(f32, @floatFromInt(total_mass));
|
||||
}
|
||||
|
||||
pub fn circle_recombine(ctx: *spacetime.ReducerContext, timer: CircleRecombineTimer) !void {
|
||||
var circles = std.ArrayList(Circle).init(ctx.db.allocator);
|
||||
var circlesIter = try ctx
|
||||
.db
|
||||
.get("circle")
|
||||
.col("player_id")
|
||||
.filter(.{ .player_id = timer.player_id });
|
||||
while(try circlesIter.next()) |circle| {
|
||||
try circles.append(circle);
|
||||
}
|
||||
var recombining_entities = std.ArrayList(Entity).init(ctx.db.allocator);
|
||||
for(circles.items) |circle| {
|
||||
if(@as(f32, @floatFromInt(ctx.timestamp.__timestamp_micros_since_unix_epoch__ - circle.last_split_time.__timestamp_micros_since_unix_epoch__)) >= SPLIT_RECOMBINE_DELAY_SEC) {
|
||||
const entity = (try ctx.db
|
||||
.get("entity").col("entity_id")
|
||||
.find(.{ .entity_id = circle.entity_id })).?;
|
||||
try recombining_entities.append(entity);
|
||||
}
|
||||
}
|
||||
if(recombining_entities.items.len <= 1) {
|
||||
return; //No circles to recombine
|
||||
}
|
||||
|
||||
const base_entity_id = recombining_entities.items[0].entity_id;
|
||||
for(1..recombining_entities.items.len) |i| {
|
||||
try schedule_consume_entity(ctx, base_entity_id, recombining_entities.items[i].entity_id);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue