SpacetimeDB-Zig/src/main.zig
2025-05-03 00:31:26 -04:00

791 lines
28 KiB
Zig

// Copyright 2025 Clockwork Labs, Licensed under Apache-2.0
// Copyright 2025 Tyler Peterson, Licensed under Apache-2.0
const std = @import("std");
const spacetime = @import("spacetime.zig");
comptime { _ = spacetime; }
const stdb_math = @import("spacetime/math.zig");
const DbVector2 = stdb_math.DbVector2;
const DbVector3 = stdb_math.DbVector3;
const ScheduleAt = spacetime.ScheduleAt;
const START_PLAYER_MASS: u32 = 15;
const START_PLAYER_SPEED: u32 = 10;
const FOOD_MASS_MIN: u32 = 2;
const FOOD_MASS_MAX: u32 = 4;
const TARGET_FOOD_COUNT: usize = 600;
const MINIMUM_SAFE_MASS_RATIO: f32 = 0.85;
const MIN_MASS_TO_SPLIT: u32 = START_PLAYER_MASS * 2;
const MAX_CIRCLES_PER_PLAYER: u32 = 16;
const SPLIT_RECOMBINE_DELAY_SEC: f32 = 5.0;
const SPLIT_GRAV_PULL_BEFORE_RECOMBINE_SEC: f32 = 2.0;
const ALLOWED_SPLIT_CIRCLE_OVERLAP_PCT: f32 = 0.9;
//1 == instantly separate circles. less means separation takes time
const SELF_COLLISION_SPEED: f32 = 0.05;
pub const std_options = std.Options{
.log_level = .debug,
.logFn = spacetime.logFn,
};
pub const spacespec = spacetime.Spec{
.tables = &.{
spacetime.Table{
.name = "config",
.schema = Config,
.attribs = .{
.access = .Public,
.primary_key = "id",
}
},
spacetime.Table{
.name = "entity",
.schema = Entity,
.attribs = .{
.access = .Public,
.primary_key = "entity_id",
.autoinc = &.{ "entity_id", },
}
},
spacetime.Table{
.name = "circle",
.schema = Circle,
.attribs = .{
.access = .Public,
.primary_key = "entity_id",
.autoinc = &.{ "entity_id", },
.indexes = &.{ .{ .name = "player_id", .layout = .BTree }, },
}
},
spacetime.Table{
.name = "player",
.schema = Player,
.attribs = .{
.access = .Public,
.primary_key = "identity",
.autoinc = &.{ "player_id", },
.unique = &.{ "player_id", },
}
},
spacetime.Table{
.name = "logged_out_player",
.schema = Player,
.attribs = .{
.access = .Public,
.primary_key = "identity",
.unique = &.{ "player_id", },
}
},
spacetime.Table{
.name = "food",
.schema = Food,
.attribs = .{
.access = .Public,
.primary_key = "entity_id",
}
},
spacetime.Table{
.name = "move_all_players_timer",
.schema = MoveAllPlayersTimer,
.attribs = .{
.primary_key = "scheduled_id",
.autoinc = &.{ "scheduled_id", },
.schedule = "move_all_players",
}
},
spacetime.Table{
.name = "spawn_food_timer",
.schema = SpawnFoodTimer,
.attribs = .{
.primary_key = "scheduled_id",
.autoinc = &.{ "scheduled_id" },
.schedule = "spawn_food",
}
},
spacetime.Table{
.name = "circle_decay_timer",
.schema = CircleDecayTimer,
.attribs = .{
.primary_key = "scheduled_id",
.autoinc = &.{ "scheduled_id" },
.schedule = "circle_decay",
}
},
spacetime.Table{
.name = "circle_recombine_timer",
.schema = CircleRecombineTimer,
.attribs = .{
.primary_key = "scheduled_id",
.autoinc = &.{ "scheduled_id" },
.schedule = "circle_recombine",
}
},
spacetime.Table{
.name = "consume_entity_timer",
.schema = ConsumeEntityTimer,
.attribs = .{
.primary_key = "scheduled_id",
.autoinc = &.{ "scheduled_id" },
.schedule = "consume_entity",
}
}
},
.reducers = &.{
spacetime.Reducer(.{
.name = "init",
.lifecycle = .Init,
.func = &init,
}),
spacetime.Reducer(.{
.name = "client_connected",
.lifecycle = .OnConnect,
.func = &connect,
}),
spacetime.Reducer(.{
.name = "client_disconnected",
.lifecycle = .OnDisconnect,
.func = &disconnect,
}),
spacetime.Reducer(.{
.name = "enter_game",
.params = &.{ "name" },
.func = &enter_game,
}),
spacetime.Reducer(.{
.name = "respawn",
.func = &respawn,
}),
spacetime.Reducer(.{
.name = "suicide",
.func = &suicide,
}),
spacetime.Reducer(.{
.name = "update_player_input",
.func = &update_player_input,
.params = &.{ "direction", },
}),
spacetime.Reducer(.{
.name = "move_all_players",
.func = &move_all_players,
.params = &.{ "_timer", },
}),
spacetime.Reducer(.{
.name = "consume_entity",
.func = &consume_entity,
.params = &.{ "request", },
}),
spacetime.Reducer(.{
.name = "player_split",
.func = &player_split,
}),
spacetime.Reducer(.{
.name = "spawn_food",
.func = &spawn_food,
.params = &.{ "_timer", },
}),
spacetime.Reducer(.{
.name = "circle_decay",
.func = &circle_decay,
.params = &.{ "_timer", },
}),
spacetime.Reducer(.{
.name = "circle_recombine",
.func = &circle_recombine,
.params = &.{ "_timer", },
})
},
.row_level_security = &.{
"SELECT * FROM logged_out_player WHERE identity = :sender"
}
};
pub const Config = struct {
id: u32,
world_size: u64,
};
pub const Entity = struct {
entity_id: u32,
position: DbVector2,
mass: u32,
};
pub const Circle = struct {
entity_id: u32,
player_id: u32,
direction: DbVector2,
speed: f32,
last_split_time: spacetime.Timestamp,
};
pub const Player = struct {
identity: spacetime.Identity,
player_id: u32,
name: []const u8,
pub fn destroy(self: *@This(), allocator: std.mem.Allocator) void {
allocator.free(self.name);
allocator.destroy(self);
}
};
pub const Food = struct {
entity_id: u32,
};
pub const SpawnFoodTimer = struct {
scheduled_id: u64,
scheduled_at: spacetime.ScheduleAt,
};
pub const CircleDecayTimer = struct {
scheduled_id: u64,
scheduled_at: spacetime.ScheduleAt,
};
pub const CircleRecombineTimer = struct {
scheduled_id: u64,
scheduled_at: spacetime.ScheduleAt,
player_id: u32,
};
pub const ConsumeEntityTimer = struct {
scheduled_id: u64,
scheduled_at: spacetime.ScheduleAt,
consumed_entity_id: u32,
consumer_entity_id: u32,
};
pub const MoveAllPlayersTimer = struct {
scheduled_id: u64,
scheduled_at: spacetime.ScheduleAt,
};
pub fn init(ctx: *spacetime.ReducerContext) !void {
std.log.info("Initializing...", .{});
_ = try ctx.db.get("config").insert(Config {
.id = 0,
.world_size = 1000,
});
_ = try ctx.db.get("circle_decay_timer").insert(CircleDecayTimer {
.scheduled_id = 0,
.scheduled_at = ScheduleAt.interval(5, .Seconds),
});
_ = try ctx.db.get("spawn_food_timer").insert(SpawnFoodTimer {
.scheduled_id = 0,
.scheduled_at = ScheduleAt.interval(500, .Milliseconds),
});
_ = try ctx.db.get("move_all_players_timer").insert(MoveAllPlayersTimer {
.scheduled_id = 0,
.scheduled_at = ScheduleAt.interval(50, .Milliseconds),
});
}
pub fn connect(ctx: *spacetime.ReducerContext) !void {
// Called everytime a new client connects
std.log.info("[OnConnect]", .{});
const nPlayer = try ctx.db.get("logged_out_player").col("identity").find(.{ .identity = ctx.sender });
if (nPlayer) |player| {
_ = try ctx.db.get("player").insert(player);
try ctx.db.get("logged_out_player").col("identity").delete(.{ .identity = player.identity });
} else {
_ = try ctx.db.get("player").insert(Player {
.identity = ctx.sender,
.player_id = 0,
.name = "",
});
}
}
pub fn disconnect(ctx: *spacetime.ReducerContext) !void {
// Called everytime a client disconnects
std.log.info("[OnDisconnect]", .{});
const nPlayer = try ctx.db.get("player").col("identity").find(.{ .identity = ctx.sender});
if(nPlayer == null) {
std.log.err("Disconnecting player doesn't have a valid players row!",.{});
return;
}
const player = nPlayer.?;
_ = try ctx.db.get("logged_out_player").insert(player);
try ctx.db.get("player").col("identity").delete(.{ .identity = ctx.sender});
// Remove any circles from the arena
var iter = try ctx.db.get("circle").col("player_id").filter(.{ .player_id = player.player_id });
defer iter.close();
while (try iter.next()) |circle_val| {
try ctx.db.get("entity").col("entity_id").delete(.{ .entity_id = circle_val.entity_id, });
try ctx.db.get("circle").col("entity_id").delete(.{ .entity_id = circle_val.entity_id, });
}
}
pub fn enter_game(ctx: *spacetime.ReducerContext, name: []const u8) !void {
std.log.info("Creating player with name {s}", .{name});
var player: ?Player = try ctx.db.get("player").col("identity").find(.{ .identity = ctx.sender });
const player_id = player.?.player_id;
player.?.name = name;
try ctx.db.get("player").col("identity").update(player.?);
_ = try spawn_player_initial_circle(ctx, player_id);
}
fn gen_range(rng: *std.Random.DefaultPrng, min: f32, max: f32) f32 {
return @floatCast(std.Random.float(rng.random(), f64) * (@as(f64, @floatCast(max)) - @as(f64, @floatCast(min))) + @as(f64, @floatCast(min)));
}
fn spawn_player_initial_circle(ctx: *spacetime.ReducerContext, player_id: u32) !Entity {
var rng = ctx.rng;
const world_size = (try ctx
.db.get("config").col("id")
.find(.{ .id = 0, })).?.world_size;
const player_start_radius = mass_to_radius(START_PLAYER_MASS);
const x = gen_range(&rng, player_start_radius, (@as(f32, @floatFromInt(world_size)) - player_start_radius));
const y = gen_range(&rng, player_start_radius, (@as(f32, @floatFromInt(world_size)) - player_start_radius));
return spawn_circle_at(
ctx,
player_id,
START_PLAYER_MASS,
DbVector2 { .x = x, .y = y },
ctx.timestamp,
);
}
fn spawn_circle_at(
ctx: *spacetime.ReducerContext,
player_id: u32,
mass: u32,
position: DbVector2,
timestamp: spacetime.Timestamp,
) !Entity {
const entity = try ctx.db.get("entity").insert(.{
.entity_id = 0,
.position = position,
.mass = mass,
});
_ = try ctx.db.get("circle").insert(.{
.entity_id = entity.entity_id,
.player_id = player_id,
.direction = DbVector2 { .x = 0.0, .y = 1.0 },
.speed = 0.0,
.last_split_time = timestamp,
});
return entity;
}
//#[spacetimedb::reducer]
pub fn respawn(ctx: *spacetime.ReducerContext) !void {
const player = (try ctx
.db.get("player")
.col("identity")
.find(.{ .identity = ctx.sender})).?;
_ = try spawn_player_initial_circle(ctx, player.player_id);
}
//#[spacetimedb::reducer]
pub fn suicide(ctx: *spacetime.ReducerContext) !void {
const player = (try ctx
.db
.get("player")
.col("identity")
.find(.{ .identity = ctx.sender})).?;
var circles = try ctx.db.get("circle").col("player_id").filter(.{ .player_id = player.player_id});
defer circles.close();
while(try circles.next()) |circle| {
try destroy_entity(ctx, circle.entity_id);
}
}
//#[spacetimedb::reducer]
pub fn update_player_input(ctx: *spacetime.ReducerContext, direction: DbVector2) !void {
std.log.info("player input updated!", .{});
const player = (try ctx
.db
.get("player")
.col("identity")
.find(.{ .identity = ctx.sender})).?;
var circles = try ctx.db.get("circle").col("player_id").filter(.{ .player_id = player.player_id});
defer circles.close();
while(try circles.next()) |circle| {
var copy_circle = circle;
copy_circle.direction = direction.normalized();
copy_circle.speed = std.math.clamp(direction.magnitude(), 0.0, 1.0);
try ctx.db.get("circle").col("entity_id").update(copy_circle);
}
}
fn is_overlapping(a: *Entity, b: *Entity) bool {
const dx = a.position.x - b.position.x;
const dy = a.position.y - b.position.y;
const distance_sq = dx * dx + dy * dy;
const radius_a = mass_to_radius(a.mass);
const radius_b = mass_to_radius(b.mass);
// If the distance between the two circle centers is less than the
// maximum radius, then the center of the smaller circle is inside
// the larger circle. This gives some leeway for the circles to overlap
// before being eaten.
const max_radius = @max(radius_a, radius_b);
return distance_sq <= max_radius * max_radius;
}
fn mass_to_radius(mass: u32) f32 {
return @sqrt(@as(f32, @floatFromInt(mass)));
}
fn mass_to_max_move_speed(mass: u32) f32 {
return 2.0 * @as(f32, @floatFromInt(START_PLAYER_SPEED)) / (1.0 + @sqrt(@as(f32, @floatFromInt(mass)) / @as(f32, @floatFromInt(START_PLAYER_MASS))));
}
pub fn move_all_players(ctx: *spacetime.ReducerContext, _timer: MoveAllPlayersTimer) !void {
// TODO identity check
// let span = spacetimedb::log_stopwatch::LogStopwatch::new("tick");
//std.log.info("_timer: {}", .{ _timer.scheduled_id });
_ = _timer;
const world_size = (try ctx
.db.get("config").col("id")
.find(.{ .id = 0 })).?.world_size;
var circle_directions = std.AutoHashMap(u32, DbVector2).init(ctx.allocator);
var circleIter = try ctx.db.get("circle").iter();
defer circleIter.close();
while(try circleIter.next()) |circle| {
try circle_directions.put(circle.entity_id, circle.direction.scale(circle.speed));
}
var playerIter = try ctx.db.get("player").iter();
defer playerIter.close();
while(try playerIter.next()) |player| {
var circles = std.ArrayList(Circle).init(ctx.allocator);
var circlesIter1 = try ctx.db.get("circle").col("player_id")
.filter(.{ .player_id = player.player_id});
defer circlesIter1.close();
while(try circlesIter1.next()) |circle| {
try circles.append(circle);
}
var player_entities = std.ArrayList(Entity).init(ctx.allocator);
for(circles.items) |c| {
try player_entities.append((try ctx.db.get("entity").col("entity_id").find(.{ .entity_id = c.entity_id})).?);
}
if(player_entities.items.len <= 1) {
continue;
}
const count = player_entities.items.len;
// Gravitate circles towards other circles before they recombine
for(0..count) |i| {
const circle_i = circles.items[i];
const time_since_split = ctx.timestamp
.DurationSince(circle_i.last_split_time)
.as_f32(.Seconds);
const time_before_recombining = @max(SPLIT_RECOMBINE_DELAY_SEC - time_since_split, 0.0);
if(time_before_recombining > SPLIT_GRAV_PULL_BEFORE_RECOMBINE_SEC) {
continue;
}
const entity_i = player_entities.items[i];
for (player_entities.items) |entity_j| {
if(entity_i.entity_id == entity_j.entity_id) continue;
var diff = entity_i.position.sub(entity_j.position);
var distance_sqr = diff.sqr_magnitude();
if(distance_sqr <= 0.0001) {
diff = DbVector2{ .x = 1.0, .y = 0.0 };
distance_sqr = 1.0;
}
const radius_sum = mass_to_radius(entity_i.mass) + mass_to_radius(entity_j.mass);
if(distance_sqr > radius_sum * radius_sum) {
const gravity_multiplier =
1.0 - time_before_recombining / SPLIT_GRAV_PULL_BEFORE_RECOMBINE_SEC;
const vec = diff.normalized()
.scale(radius_sum - @sqrt(distance_sqr))
.scale(gravity_multiplier)
.scale(0.05)
.scale( 1.0 / @as(f32, @floatFromInt(count)));
circle_directions.getPtr(entity_i.entity_id).?.add_to(vec.scale( 1.0 / 2.0));
circle_directions.getPtr(entity_j.entity_id).?.sub_from(vec.scale( 1.0 / 2.0));
}
}
}
// Force circles apart
for(0..count) |i| {
const slice2 = player_entities.items[i+1..];
const entity_i = player_entities.items[i];
for (0..slice2.len) |j| {
const entity_j = slice2[j];
var diff = entity_i.position.sub(entity_j.position);
var distance_sqr = diff.sqr_magnitude();
if(distance_sqr <= 0.0001) {
diff = DbVector2{.x = 1.0, .y = 0.0};
distance_sqr = 1.0;
}
const radius_sum = mass_to_radius(entity_i.mass) + mass_to_radius(entity_j.mass);
const radius_sum_multiplied = radius_sum * ALLOWED_SPLIT_CIRCLE_OVERLAP_PCT;
if(distance_sqr < radius_sum_multiplied * radius_sum_multiplied) {
const vec = diff.normalized()
.scale(radius_sum - @sqrt(distance_sqr))
.scale(SELF_COLLISION_SPEED);
circle_directions.getPtr(entity_i.entity_id).?.add_to(vec.scale( 1.0 / 2.0));
circle_directions.getPtr(entity_j.entity_id).?.sub_from(vec.scale( 1.0 / 2.0));
}
}
}
}
var circleIter2 = try ctx.db.get("circle").iter();
defer circleIter2.close();
while(try circleIter2.next()) |circle| {
const circle_entity_n = (ctx.db.get("entity").col("entity_id").find(.{ .entity_id = circle.entity_id }) catch {
continue;
});
var circle_entity = circle_entity_n.?;
const circle_radius = mass_to_radius(circle_entity.mass);
const direction = circle_directions.get(circle.entity_id).?;
const new_pos = circle_entity.position.add(direction.scale(mass_to_max_move_speed(circle_entity.mass)));
const min = circle_radius;
const max = @as(f32, @floatFromInt(world_size)) - circle_radius;
if(max < min) continue;
circle_entity.position.x = std.math.clamp(new_pos.x, min, max);
circle_entity.position.y = std.math.clamp(new_pos.y, min, max);
try ctx.db.get("entity").col("entity_id").update(circle_entity);
}
// Check collisions
var entities = std.AutoHashMap(u32, Entity).init(ctx.allocator);
var entitiesIter = try ctx.db.get("entity").iter();
defer entitiesIter.close();
while(try entitiesIter.next()) |e| {
try entities.put(e.entity_id, e);
}
var circleIter3 = try ctx.db.get("circle").iter();
defer circleIter3.close();
while(try circleIter3.next()) |circle| {
// let span = spacetimedb::time_span::Span::start("collisions");
var circle_entity = entities.get(circle.entity_id).?;
var entityIter = entities.iterator();
while (entityIter.next()) |other_entity| {
if(other_entity.value_ptr.entity_id == circle_entity.entity_id) {
continue;
}
if(is_overlapping(&circle_entity, other_entity.value_ptr)) {
const other_circle_n = try ctx.db.get("circle").col("entity_id").find(.{ .entity_id = other_entity.value_ptr.entity_id });
if (other_circle_n) |other_circle| {
if(other_circle.player_id != circle.player_id) {
const mass_ratio = @as(f32, @floatFromInt(other_entity.value_ptr.mass)) / @as(f32, @floatFromInt(circle_entity.mass));
if(mass_ratio < MINIMUM_SAFE_MASS_RATIO) {
try schedule_consume_entity(
ctx,
circle_entity.entity_id,
other_entity.value_ptr.entity_id,
);
}
}
} else {
try schedule_consume_entity(ctx, circle_entity.entity_id, other_entity.value_ptr.entity_id);
}
}
}
// span.end();
}
}
fn schedule_consume_entity(ctx: *spacetime.ReducerContext, consumer_id: u32, consumed_id: u32) !void {
_ = try ctx.db.get("consume_entity_timer").insert(ConsumeEntityTimer{
.scheduled_id = 0,
.scheduled_at = .{ .Time = ctx.timestamp },
.consumer_entity_id = consumer_id,
.consumed_entity_id = consumed_id,
});
}
pub fn consume_entity(ctx: *spacetime.ReducerContext, request: ConsumeEntityTimer) !void {
const consumed_entity_n = try ctx
.db.get("entity").col("entity_id")
.find(.{ .entity_id = request.consumed_entity_id});
const consumer_entity_n = try ctx
.db.get("entity").col("entity_id")
.find(.{ .entity_id = request.consumer_entity_id});
if(consumed_entity_n == null) {
return;
}
if(consumer_entity_n == null) {
return;
}
const consumed_entity = consumed_entity_n.?;
var consumer_entity = consumer_entity_n.?;
consumer_entity.mass += consumed_entity.mass;
try destroy_entity(ctx, consumed_entity.entity_id);
try ctx.db.get("entity").col("entity_id").update(consumer_entity);
}
pub fn destroy_entity(ctx: *spacetime.ReducerContext, entity_id: u32) !void {
try ctx.db.get("food").col("entity_id").delete(.{ .entity_id = entity_id});
try ctx.db.get("circle").col("entity_id").delete(.{ .entity_id = entity_id});
try ctx.db.get("entity").col("entity_id").delete(.{ .entity_id = entity_id});
}
pub fn player_split(ctx: *spacetime.ReducerContext) !void {
const player = (try ctx
.db.get("player").col("identity")
.find(.{ .identity = ctx.sender})).?;
var circles = std.ArrayList(Circle).init(ctx.allocator);
var circlesIter = try ctx
.db
.get("circle")
.col("player_id")
.filter(.{ .player_id = player.player_id});
defer circlesIter.close();
while(try circlesIter.next()) |circle| {
try circles.append(circle);
}
var circle_count = circles.items.len;
if(circle_count >= MAX_CIRCLES_PER_PLAYER) {
return;
}
for(circles.items) |c| {
var circle = c;
var circle_entity = (try ctx
.db
.get("entity")
.col("entity_id")
.find(.{ .entity_id = circle.entity_id})).?;
if(circle_entity.mass >= MIN_MASS_TO_SPLIT * 2) {
const half_mass = @divTrunc(circle_entity.mass, 2);
_ = try spawn_circle_at(
ctx,
circle.player_id,
half_mass,
circle_entity.position.add(circle.direction),
ctx.timestamp,
);
circle_entity.mass -= half_mass;
circle.last_split_time = ctx.timestamp;
try ctx.db.get("circle").col("entity_id").update(circle);
try ctx.db.get("entity").col("entity_id").update(circle_entity);
circle_count += 1;
if (circle_count >= MAX_CIRCLES_PER_PLAYER) {
break;
}
}
}
_ = try ctx.db
.get("circle_recombine_timer")
.insert(CircleRecombineTimer {
.scheduled_id = 0,
.scheduled_at = spacetime.ScheduleAt.durationSecs(ctx, SPLIT_RECOMBINE_DELAY_SEC),
.player_id = player.player_id,
});
std.log.warn("Player split!", .{});
}
pub fn spawn_food(ctx: *spacetime.ReducerContext, _: SpawnFoodTimer) !void {
if(try ctx.db.get("player").count() == 0) {
//Are there no players yet?
return;
}
const world_size = (try ctx
.db
.get("config")
.col("id")
.find(.{ .id = 0})).?
.world_size;
var rng = ctx.rng;
var food_count = try ctx.db.get("food").count();
while (food_count < TARGET_FOOD_COUNT) {
const food_mass = gen_range(&rng, FOOD_MASS_MIN, FOOD_MASS_MAX);
const food_radius = mass_to_radius(@intFromFloat(food_mass));
const x = gen_range(&rng, food_radius, @as(f32, @floatFromInt(world_size)) - food_radius);
const y = gen_range(&rng, food_radius, @as(f32, @floatFromInt(world_size)) - food_radius);
const entity = try ctx.db.get("entity").insert(Entity {
.entity_id = 0,
.position = DbVector2{ .x = x, .y = y },
.mass = @intFromFloat(food_mass),
});
_ = try ctx.db.get("food").insert(Food {
.entity_id = entity.entity_id,
});
food_count += 1;
std.log.info("Spawned food! {}", .{entity.entity_id});
}
}
pub fn circle_decay(ctx: *spacetime.ReducerContext, _: CircleDecayTimer) !void {
var circleIter = try ctx.db.get("circle").iter();
defer circleIter.close();
while(try circleIter.next()) |circle| {
var circle_entity = (try ctx
.db
.get("entity")
.col("entity_id")
.find(.{ .entity_id = circle.entity_id})).?;
if(circle_entity.mass <= START_PLAYER_MASS) {
continue;
}
circle_entity.mass = @intFromFloat((@as(f32, @floatFromInt(circle_entity.mass)) * 0.99));
try ctx.db.get("entity").col("entity_id").update(circle_entity);
}
}
pub fn calculate_center_of_mass(entities: []const Entity) DbVector2 {
const total_mass: u32 = blk: {
var sum: u32 = 0;
for(entities) |entity| {
sum += entity.mass;
}
break :blk sum;
};
const center_of_mass: DbVector2 = blk: {
var sum: DbVector2 = 0;
for(entities) |entity| {
sum.x += entity.position.x * @as(f32, @floatFromInt(entity.mass));
sum.y += entity.position.y * @as(f32, @floatFromInt(entity.mass));
}
break :blk sum;
};
return center_of_mass / @as(f32, @floatFromInt(total_mass));
}
pub fn circle_recombine(ctx: *spacetime.ReducerContext, timer: CircleRecombineTimer) !void {
var circles = std.ArrayList(Circle).init(ctx.allocator);
var circlesIter = try ctx
.db
.get("circle")
.col("player_id")
.filter(.{ .player_id = timer.player_id });
defer circlesIter.close();
while(try circlesIter.next()) |circle| {
try circles.append(circle);
}
var recombining_entities = std.ArrayList(Entity).init(ctx.allocator);
for(circles.items) |circle| {
if(@as(f32, @floatFromInt(ctx.timestamp.__timestamp_micros_since_unix_epoch__ - circle.last_split_time.__timestamp_micros_since_unix_epoch__)) >= SPLIT_RECOMBINE_DELAY_SEC) {
const entity = (try ctx.db
.get("entity").col("entity_id")
.find(.{ .entity_id = circle.entity_id })).?;
try recombining_entities.append(entity);
}
}
if(recombining_entities.items.len <= 1) {
return; //No circles to recombine
}
const base_entity_id = recombining_entities.items[0].entity_id;
for(1..recombining_entities.items.len) |i| {
try schedule_consume_entity(ctx, base_entity_id, recombining_entities.items[i].entity_id);
}
}