SpacetimeDB-Zig/src/main.zig
2025-04-06 13:11:13 -04:00

214 lines
7 KiB
Zig

const std = @import("std");
const spacetime = @import("spacetime.zig");
comptime { _ = spacetime; }
pub const std_options = std.Options{
.log_level = .debug,
.logFn = spacetime.logFn,
};
pub const DbVector2 = struct {
x: f32,
y: f32,
};
pub const config: spacetime.Table = .{ .schema = Config, .primary_key = "id", .access = .Public, };
pub const Config = struct {
//#[primary_key]
id: u32,
world_size: u64,
};
pub const entity: spacetime.Table = .{ .schema = Entity, .primary_key = "entity_id", .access = .Public };
pub const Entity = struct {
//#[auto_inc]
//#[primary_key]
entity_id: u32,
position: DbVector2,
mass: u32,
};
pub const circles: spacetime.Table = .{
.schema = Circle,
.primary_key = "entity_id",
.access = .Public,
.indexes = &.{ .{ .name = "player_id", .layout = .BTree } },
};
pub const Circle = struct {
//#[auto_inc]
//#[primary_key]
entity_id: u32,
//#[index(btree)]
player_id: u32,
direction: DbVector2,
speed: f32,
last_split_time: spacetime.Timestamp,
};
pub const players: spacetime.Table = .{
.schema = Player,
.primary_key = "identity",
.access = .Public,
.unique = &.{ "player_id" },
.autoinc = &.{ "player_id" },
};
pub const logged_out_players: spacetime.Table = .{
.schema = Player,
.primary_key = "identity",
.unique = &.{ "player_id" }
};
pub const Player = struct {
//#[primary_key]
identity: spacetime.Identity,
//#[unique]
//#[auto_inc]
player_id: u32,
name: []const u8,
pub fn destroy(self: *@This(), allocator: std.mem.Allocator) void {
allocator.free(self.name);
allocator.destroy(self);
}
};
pub const food: spacetime.Table = .{ .schema = Food, .primary_key = "entity_id", .access = .Public };
pub const Food = struct {
//#[primary_key]
entity_id: u32,
};
//#[spacetimedb::table(name = spawn_food_timer, scheduled(spawn_food))]
pub const spawn_food_timer: spacetime.Table = .{ .schema = SpawnFoodTimer, .primary_key = "scheduled_id" };
pub const SpawnFoodTimer = struct {
//#[primary_key]
//#[auto_inc]
scheduled_id: u64,
scheduled_at: spacetime.ScheduleAt,
};
//#[spacetimedb::table(name = circle_decay_timer, scheduled(circle_decay))]
pub const circle_decay_timer: spacetime.Table = .{ .schema = CircleDecayTimer, .primary_key = "scheduled_id" };
pub const CircleDecayTimer = struct {
//#[primary_key]
//#[auto_inc]
scheduled_id: u64,
scheduled_at: spacetime.ScheduleAt,
};
//#[spacetimedb::table(name = circle_recombine_timer, scheduled(circle_recombine))]
pub const circle_recombine_timer: spacetime.Table = .{ .schema = CircleRecombineTimer, .primary_key = "scheduled_id" };
pub const CircleRecombineTimer = struct {
//#[primary_key]
//#[auto_inc]
scheduled_id: u64,
scheduled_at: spacetime.ScheduleAt,
player_id: u32,
};
pub const consume_entity_timer: spacetime.Table = .{ .schema = ConsumeEntityTimer, .primary_key = "scheduled_id" };
pub const ConsumeEntityTimer = struct {
//#[primary_key]
//#[auto_inc]
scheduled_id: u64,
scheduled_at: spacetime.ScheduleAt,
consumed_entity_id: u32,
consumer_entity_id: u32,
};
pub const Init: spacetime.Reducer = .{ .func_type = @TypeOf(InitReducer), .func = @ptrCast(&InitReducer), .lifecycle = .Init, };
pub fn InitReducer(ctx: *spacetime.ReducerContext) !void {
std.log.info("Initializing...", .{});
try ctx.db.get("config").insert(Config {
.id = 0,
.world_size = 1000,
});
try ctx.db.get("circle_decay_timer").insert(CircleDecayTimer {
.scheduled_id = 0,
.scheduled_at = .{ .Interval = .{ .__time_duration_micros__ = 5 * std.time.us_per_s }},
});
try ctx.db.get("spawn_food_timer").insert(SpawnFoodTimer {
.scheduled_id = 0,
.scheduled_at = .{ .Interval = .{ .__time_duration_micros__ = 500 * std.time.us_per_ms }}
});
try ctx.db.get("move_all_players_timer").insert(MoveAllPlayersTimer {
.scheduled_id = 0,
.scheduled_at = .{ .Interval = .{ .__time_duration_micros__ = 50 * std.time.us_per_ms }}
});
}
pub const OnConnect = spacetime.Reducer{ .func_type = @TypeOf(OnConnectReducer), .func = @ptrCast(&OnConnectReducer), .lifecycle = .OnConnect, };
pub fn OnConnectReducer(ctx: *spacetime.ReducerContext) !void {
// Called everytime a new client connects
std.log.info("[OnConnect]", .{});
const nPlayer = try ctx.db.get("logged_out_players").col("identity").find(.{ .identity = ctx.sender });
if (nPlayer) |player| {
try ctx.db.get("players").insert(player.*);
try ctx.db.get("logged_out_players").col("identity").delete(.{ .identity = player.identity });
} else {
try ctx.db.get("players").insert(Player {
.identity = ctx.sender,
.player_id = 0,
.name = "",
});
}
}
pub const OnDisconnect = spacetime.Reducer{ .func_type = @TypeOf(OnDisconnectReducer), .func = @ptrCast(&OnDisconnectReducer), .lifecycle = .OnDisconnect, };
pub fn OnDisconnectReducer(ctx: *spacetime.ReducerContext) !void {
// Called everytime a client disconnects
std.log.info("[OnDisconnect]", .{});
const nPlayer = try ctx.db.get("players").col("identity").find(.{ .identity = ctx.sender});
if(nPlayer == null) {
std.log.err("Disconnecting player doesn't have a valid players row!",.{});
return;
}
const player = nPlayer.?;
//std.log.info("{?}", .{player});
const player_id = player.player_id;
try ctx.db.get("logged_out_players").insert(player.*);
try ctx.db.get("players").col("identity").delete(.{ .identity = ctx.sender});
// Remove any circles from the arena
var iter = ctx.db.get("circles").col("player_id").filter(.{ .player_id = player_id });
//_ = player_id;
_ = &iter;
// std.log.info("blag", .{});
// while (try iter.next()) |circle_val| {
// try ctx.db.get("entity").col("entity_id").delete(.{ .entity_id = circle_val.entity_id, });
// try ctx.db.get("circle").col("entity_id").delete(.{ .entity_id = circle_val.entity_id, });
// }
}
//#[spacetimedb::table(name = move_all_players_timer, scheduled(move_all_players))]
pub const move_all_players_timer: spacetime.Table = .{
.schema = MoveAllPlayersTimer,
.primary_key = "scheduled_id",
.schedule_reducer = &move_all_players
};
pub const MoveAllPlayersTimer = struct {
//#[primary_key]
//#[auto_inc]
scheduled_id: u64,
scheduled_at: spacetime.ScheduleAt,
};
pub const move_all_players = spacetime.Reducer{
.func_type = @TypeOf(move_all_players_reducer),
.func = @ptrCast(&move_all_players_reducer),
.params = &.{ "_timer" }
};
pub fn move_all_players_reducer(ctx: *spacetime.ReducerContext, _timer: MoveAllPlayersTimer) !void {
_ = ctx;
_ = _timer;
//std.log.info("Move Players!", .{});
return;
}
pub const say_hello = spacetime.Reducer{ .func_type = @TypeOf(say_hello_reducer), .func = @ptrCast(&say_hello_reducer)};
pub fn say_hello_reducer(ctx: *spacetime.ReducerContext) !void {
_ = ctx;
std.log.info("Hello!", .{});
return;
}