1.4 KiB
1.4 KiB
Experiment 001 Hypothesis
Primary hypothesis
The same deterministic signal distinctions that were irrelevant in Experiment 000 will become understandable and generative when they directly determine a visible object's trajectory.
Competing explanations
- Embodied consequence makes timing, direction, accumulation, and cycles worth reasoning about.
- Motion improves legibility but produces only a conventional finite routing puzzle.
- The signal language remains too limited to sustain curiosity regardless of presentation.
- Direct physical manipulation would be enjoyable, but graph construction adds too much indirection or work.
- A cared-about world is still missing; a puck-like familiar is only an animated oscilloscope.
Strong evidence
- The player changes a route after it already completes, because another trajectory seems worth creating.
- Visible motion causes a prediction, surprise, revised mental model, and another test.
- The player deliberately exploits periodicity, phase, storage, or recirculation.
- The player chooses another constellation without being prompted by progression rewards.
Weak or negative evidence
- Completion is fast and followed by the same sense that nothing remains.
- The familiar is treated as a cursor and the network as awkward controls.
- Random or noisy output eventually succeeds without understanding.
- A single universal controller handles every constellation with trivial changes.