1.8 KiB
1.8 KiB
Experiment 003 Hypothesis
Primary Comparison
One persistent rig is exposed to three qualitative requirements:
- Haul: tool exposure, cargo mass, and navigation;
- Furnace: drive heat, ambient heat, ward orientation, and cooling layout;
- Gale: changing wind, ballast anchoring, directional thrust, and maneuvering.
The comparison is not which trial is best. It is whether the player changes a physical construction for reasons learned by piloting it, and whether knowledge about parts transfers without one whole layout solving everything.
Competing Explanations
- Construction is valuable when it becomes the player's directly controlled capability.
- Changing requirements create useful adaptation even if any single trial is shallow.
- Direct piloting adds surface action but construction remains obvious loadout selection.
- Physical placement is too weak or too opaque, so only part counts matter.
- A universal rig crystallizes immediately.
- Cheap revision still feels like repetitive implementation rather than reasoning.
Evidence Priorities
Strong positive evidence:
- rebuild after a concrete observed failure;
- preserve a useful subassembly while changing other structure;
- deliberately exploit exposure, adjacency, mass, or directional behavior;
- voluntary trial or layout experiment not needed for completion;
- desire to improve or test the rig after a pass.
Weak evidence:
- completing all trials;
- spending a long time driving;
- repeatedly retrying the same build;
- placing the part named by a trial description.
Confounds
- poor driving feel;
- an impossible or trivial tuning threshold;
- unclear placement/rotation controls;
- trial geometry requiring dexterity rather than construction;
- the starter rig being too competent;
- checklist-like descriptions prescribing the solution.